"The unstacking of armies revolutionised the way the military side of the game played out and we're making a similar change on the economic side of the game. Strong defensive units could be placed around weaker units with ranged weapons, and deploying around rivers and mountains was more involved than previously.Ĭivilization VI does to the city what Civilization V did to the military.īeach refers to the new mechanic as "unstacking the cities". As well as preventing the creation of 'doom stacks', single-tile armies of formidable strength that encouraged mass production of military units for both defense and attack, Civ V's approach allowed for tactical combat utilising features of the map. No longer could armies be stacked one on top of another, taking up space in the same tile. The most immediately notable change in Civ V as compared to IV lay in the handling of military units. The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ's greatest character: the map. Development duties are in the hands of the team behind Civ V's expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology.there'll be no need to wait for expansions, it's all in the base game. As if 2016 didn't already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st.
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